29 mar 2019

8 Best URL Shortener to Earn Money

  1. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  3. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  5. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  6. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  7. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

The League Takes To The Skies!

This blog is about more than Warmaster! I felt I needed to get that out there now that I've been feeling better. LoL. Warmaster counters have been dominating the posts because they've been easy to work on in my spare time, and I have fun making them.

I have always liked WWII aviation, owning most of the WWII Wings of War/Glory planes. So my big new game news should come as no surprise: Black Cross/Blue Sky, the miniatures/board game hybrid about the Battle of Britain. My son and I played BC/BS in the summer of 2014 at Rapiercon in Jacksonville, FL and had a blast using 1/300 miniatures. The game's price tag seemed a bit high ($105 after shipping), but in hindsight the game is worth every penny, especially considering most wargames are selling discounted at $50. (I also sold off some old unpainted miniatures to subsidize the purchase.) I put in the order a few weeks ago with the publisher, Blue Sky Game Works, and got the package within a few days. Very pleased! I've punched all the planes and made the flight stands. My goal is to convert the game over to 1/285 or 1/300 planes. (I might also use them for Check Your 6, which I also picked up.) I thought about the amazing 1/600 Pico Armor planes, but they are just a bit too small for me right now. Using the provided counters, I should get in a game over the next few weeks.

A few Black Cross Photos from Rapiercon 2014

My son (right) ponders his next move.

Jerry's great looking paint jobs!

No Coding This Weekend

I spent this weekend on things far more important than neat projects. I expect to get back to work next weekend.

Last Monday, though, I did manage to write up some proof-of-concept code to intercept open() system calls via LD_PRELOAD, as described in last week's post. It works pretty well. I'm excited to actually apply this technique next weekend.

January 18Th: Stop SOPA Day

Minecraft has become the latest site pledging to go dark for 24 hours on January 18th in protest against the Stop Online Piracy Act (SOPA) & Protect IP Act (PIPA) currently making their way through the US legislature. Notch tweeted the following message a few hours ago:
Decided. We'll silently take down http://minecraft.net and http://mojang.com on the 18th in protest of SOPA.
A number of sites are planning to shut down in order to protest the new law, which is supposedly designed to thwart copyright violations and pirating. Similar hairbrained schemes crop up now and then and need to be smacked back down with great force, Whack-a-Mole-style.

I have little confidence in our government's ability to do almost anything right that doesn't involve really cool weapons, and the idea of opening the technological infrastructure of the entire internet to their meddling is sheer madness. Standford Law Review has a good summary of the problems with the law, and the Wiki entry also fills in some details. SOPA/PIPA is yet another bone thrown to the toxic mix of trial lawyers, lobbyists, and media conglomerates, and will only serve to cripple the continued growth of the internet and stifle free speech. 
 

Budget $600 $1000 And $1500 Gaming PC Builds - June 2014

June 2014 - Build the Best Possible Budget PC Computer for Gaming

All of the below builds are put together with the best performing hardware in their respective budget ranges - that is to give you the best possible performacne for how much you are able to spend on a new gaming pc. The follow builds are $600, $1000 & $1500.

View the original article here - http://goo.gl/zQkKV2

Links to all the pc hardware:
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Gaming PC Build of the Month ( $1500 ): June 2014

Processor: http://goo.gl/JzhOiK (Intel i5 4670K)
CPU Cooler: http://goo.gl/l6Is83 (Hyper 212 EVO)
Motherboard: http://goo.gl/v6jEnZ (Asus Z97-A)
Graphics Card: http://goo.gl/OFEgsH (ASUS GTX 780)
RAM: http://goo.gl/nFWM9G (Crucial Ballistix Sport 16GB Kit)
Hard Drive: http://goo.gl/dKADJ1 (1TB WD Black)
Solid State Drive: http://goo.gl/ilfeoI (Samsung 840 EVO Series 120GB)
PSU: http://goo.gl/S3GGIW (Corsair RM Series 750 Watt)
Computer Case: http://goo.gl/IXi97k (Phanteks Enthoo Pro)
Optical Drive: http://goo.gl/8ipZKP (LG Electronic Optical Drive)

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Gaming PC Build of the Month ( $1000 ): June 2014

Processor: http://goo.gl/JzhOiK (Intel i5 4670K)
CPU Cooler: http://goo.gl/l6Is83 (Hyper 212 EVO)
Motherboard: http://goo.gl/v6jEnZ (Asus Z97-A)
Graphics Card: http://goo.gl/zPLVYc (EVGA GTX 760)
RAM: http://goo.gl/ZQDVmw (Kingston Hyper X Red 8GB)
Hard Drive: http://goo.gl/7Wpi9o (1TB WD Blue)
PSU: http://goo.gl/Yqg0EN (XFX 650W Core Edition)
Computer Case: http://goo.gl/OvyxT8 (Cooler Master HAF XB)
Optical Drive: http://goo.gl/8ipZKP (LG Electronic Optical Drive)

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Gaming PC Build of the Month ( $600 ): June 2014

Processor: http://goo.gl/hZI8r9 (AMD FX 6300)
Motherboard: http://goo.gl/itVbZX (MSI 970-A G46)
Graphics Card: http://goo.gl/grqCxv (Sapphire Radeon R9 270)
RAM: http://goo.gl/ZQDVmw (Kingston Hyper X Red 8GB)
Hard Drive: http://goo.gl/7Wpi9o (1TB WD Blue)
PSU: http://goo.gl/oTXdHk (Corsair Builder Series CX 600)
Computer Case: http://goo.gl/0Q1CIE (Thermaltake V3)

Optical Drive: http://goo.gl/8ipZKP (LG Electronic Optical Drive)

June 2014 Hardware Overview Video


Improving Freemium Design - Combat Monsters


As a gamer, I love almost all genres of games. There are genres that I'm not particularly good at (sports) but I can still appreciate them for what they are. (There's even been a recent one that I've liked!) However, there are several other genres that I love such as RPGs, shooters, racing and strategy games. If you've read my articles before then you probably know that I game more on mobile than any other platform. However, I've had a hard time finding a turn-based strategy game that's good. Final Fantasy Tactics doesn't count because I played that on PlayStation and Nintendo DS so I'm not exactly excited to play it again on mobile. I wanted a new experience. Then I found Combat Monsters. Let's take a look at a F2P turn based strategy game. 


For the record Rubicon's other strategy games are great, but I never played them because they were premium and I rarely pay for premium games.

What they did right


Solid Foundation
Rubicon has built a pretty good framework for a fun and engaging game. There's a core loop, several different types/classes of characters to fit your play style, hundreds of unique cards, single player campaign and multiplayer. I can't tell you how many games I see that are missing a crucial aspect(s). This helps increase their odds of becoming successful through optimizing.

Graphics
I really like the 3D graphics and effects they implemented. Definitely not necessary, but having a game that looks great certainly doesn't hurt the cause. 

Single Player Missions
I love that there's a single player campaign as well as multiplayer matches. This helps make the game appeal to players of several types. If you're using the Bartle test, I'm more of an explorer myself and I'm more interested in playing the single player missions than PvPing.

Fun Gameplay
Rubicon really knows what they're doing when it comes to fun, challenging and engaging turn-based strategy games. Beyond Combat Monsters, I highly recommend the purchase of Great Big War Game

What could be improved 


Tutorial 
8 tutorial missions!?! I understand that fans of this genre might fall more into the hardcore category, but you also need to take the platform into consideration. On average you might have 30 seconds to get a mobile players attention, and fans of this genre might be more like 1-2 minutes. However, 8 tutorial missions took me over 5 minutes to complete. This should be condensed into 3 tutorial missions and cut some of the text out.

I should also note that the tutorial isn't required which is a good thing, but some players might miss the option to skip and those are the probably the types of players who would quit after seeing the tutorial is much too long for them.

No Leveling System
If you wanted to show a friend your progress in the game how would you describe it? If you're playing a multiplayer match how do you know the experience level of the person you're playing against? If there was a leveling system these questions would be a whole lot easier to answer. Sure, a leveling system doesn't tell you exactly where you are in the single player missions or prove that you're a pro if you reach a certain level. It won't be 100% accurate, but having a numeric value to compare is the simplest and quickest way to make these comparisons. Implementing a leveling system also helps drive a players sense of accomplishment and can be great moments to share via social media.

Unlocking Content
Incorporating a leveling system enables another crucial virtual store tactic which is unlocking content versus making it all readily accessible. This is often overlooked by developers that are newer to the F2P space. Typically speaking, you don't want to immediately allow players to purchase anything in the game for several reasons that we'll tack one by one. 
  1. No sense of accomplishment. Think about Zelda as a F2P title. How would you feel if you could just open an IAP menu and buy all of the gadgets or even the master sword? Players should need to play and journey through a portion of you game before being able to purchase some of the end game content. 
    • NOTE: there's nothing wrong with allowing players to pay to progress more quickly through the game to reach those end game items. Almost everything should be obtainable for the "right price."
  2. Too many options is overwhelming. In the commerce world it's a fact that if you display too many options to consumers they will get discouraged and walk away. Read one of my previous articles on this topic and some other tips regarding your virtual store.
  3. This makes your game appear pay-to-win to non-payers. F2P is constantly criticized as pay-to-win, but it should actually be "pay for competitive advantage." See my 5 Ways to Fail Freemium post to see the difference. Putting a leveling system in place makes players "earn" later game content, and makes the game feel fairer between paying and non-paying players. 
    • NOTE: Combat Monsters isn't a pay-to-win game. I need to understand the game's strategy, various strengths and weaknesses and find the right IAP/monster that complements the way that I play. However, the typical player won't likely analyze games like you or me. 

Upselling
Combat Monsters has a few really interesting options built in the game, but the game doesn't call enough attention to them. The first one is the Coin Tripler. This is a permanent enhancement that triples the amount of currency earned in battles. If you're a fan of the game this should be your first purchase as it holds the most value (assuming you'll be playing the game for a longer period of time). At the battle results screen they just list the tripler in the lower left corner. A cost effective way if gaining attention is adding a shimmer or animation to the coin tripler button. 


The other feature that isn't getting the attention it deserves is the Daily Deal. Rubicon built a feature where they run a sale on one card per day. This is an awesome idea, but it's buried in the marketplace menu.


I would make this an interstitial screen that appears at every launch. I'd also link popular IAP options on the side, communicate the discount and further emphasize the card that is on sale in the middle. Excuse my awesome MS paint skills, but maybe something along of the lines of this. 


Here's a great example of an effective upsell screen for reference. 


The value and discount is clearly communicated, there's no question of what they player is getting and there's a timer to create a sense of urgency. 

Coin Balancing
At the time of writing this article this was already changed, but when originally playing the game I was being awarded ~20 coins for winning a battle which took around 5 minutes to finish. OR I could watch a 30 second video for 50 coins. If I wanted to grind for currency it actually made the most sense to sit and watch advertisements. 

Account Creation Process
I don't encourage a forced account creation processes on mobile, but they're more tolerable to me as a player if I can quickly create one via social networks (most popularly Facebook or Twitter). You can grab all my account information at the press of a button versus forcing me to enter the information manually. I've seen huge improvements in day 1 retention by removing forced account creation processes. Also if you're ever planning to spend money on user acquisition then you need remove as many annoyances or barriers as possible, and this would need to be the first thing to go.

Insufficient Currency to IAP Menu
This is an easy fix, but never grey out virtual items or buy buttons if the player doesn't have enough money. Players won't focus as much on those items then or won't attempt to purchase them. 


You want to allow them to select an option that's too expensive because this is also a great time to notify them or navigate them to your IAP menu. There's a reason why most top grossing titles with a currency system and virtual store function like this. 


Genres may take some time to adapt

Rubicon certainly had their work cut out for them building a F2P turn-based strategy game. I don't think I can name another one that's F2P on mobile (or on any other platform for that matter). It would be easier to develop this genre as a premium title, but I don't think they could expect the same return as Great Big War Game if they did develop Combat Monsters as a premium title due to the shift in F2P market dominance on mobile (even though GBWG was released just 1 year ago). In fact, this is probably a dilemma that several readers are facing. Should I learn to create a F2P game or release as a premium game? Should I work with a publisher? How can I make the most of what I got before launching?

These questions can sometimes be difficult to answer when if you're trying to tackle them on your own or internally. It's much easier for the game's creators to be forgiving than your players so it might be worth having a third party look at your design before launching. If you'd like help in this area feel free to contact me or hit me up on Twitter!