20 feb 2020

THE MUMMY


You can go one of two routes for a movie tie-in. You could spend time developing a decent game, perhaps sacrificing the release date to make it so (GoldenEye, Alien Resurrection) or you can make any old guffins just to cash in on the brand name (Batman & Robin, Frank Herbert's Dune). Developed by Konami, The Mummy (2000, Universal Interactive Studios) falls somewhere between the two.

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Grav-StuG Kickstarter (January 2019)

Grav-StuG Kickstarter 

I am pleased to announce the Grav-StuG, a plastic model kit, will be coming to Kickstarter January 2019!

More details to come.....

 
Dreamforge will be kickstarting several new kits in the coming year.
Each new product offering will be very focused, a single product, its actual production costs and any profits expected will need to be folded into the overall funding goal. This is a strong departure from the retail model, where revenues are gained over time and the investment/debt is front loaded.
 
Product availability outside the initial Kickstarter.
Product availability outside of Kickstarter will be limited, only 100-300 units beyond the total needed to fulfill the Kickstarter will be run for post Kickstarter inventory, some of that will be soaked up by the inevitable issues, damaged kits, mispacked or missing items from a kit and kits that never make it to the backer and were lost in transit.
There may be re-runs offered on popular kits in future Kickstarter's, but there will be minimums that need to be met, typically a 500-unit run will be needed. The best way for a customer to approach this is to buy what you want and what you think you will need at the time of the offering, I cannot make a promise that there will be a second run if the overall interest is not there.
 
Kickstarter Shipping.
Customers will need to pay for the actual shipping costs for the products they back. Shipping, as we all know is very expensive from the US to anywhere outside its borders. Each Kickstarter will be shipped directly from China to mitigate the expense to the customer as much as possible, this means most of the world will likely see a drastic cost reduction, but the US will experience a small increase. Why don't I just ship the US backers from the US? Because it's a hidden cost, shipping to the US, warehouse staff and other costs would need to be calculated into the Kickstarter and would increase the price once the true costs are factored in.
 
How are the Kickstarter's structured?
Each Kickstarter will absorb the costs and required profits into a 1000 minimum unit run. If it costs $40,000 for the molds, production, boxes and other service costs, then the cost of each unit would be $40.00.

What happens if a Kickstarter success outstrips the required funding goal?
Do you get a discount? Discounts will be offered when you pick up multiple kits, not by the overall success of a product or campaign. Those are profits that get re-invested to make DreamForge healthy, to pay for additional stock, to help pay for re-release of the current line of kits, as those tools will need to be re-cut at some point.
 
How will the Kickstarter's differ from other typical campaigns?
To be clear, this is not going to be a song and dance Kickstarter model, there may be extras offered if there is room on the sprues, but anything extra in the form of products adds to the costs and I will not be bulking the costs to deal with that. I am trying to keep the price per kit to you as low as I possibly can.
Most of our campaigns will be short, ten to fifteen days with as much warning as I can provide about an upcoming campaign. I will be active during the campaign, answering questions, taking feedback and interacting with my customers but by the time the project launches, the current product will be locked in and not subject to revision or design changes.
The conversations I have with my customers before a campaign will allow us to develop products together and help deliver the kinds of items you would like to see.

Scale in millimeters:


Anthem | Preview, Release Date, Gameplay, News, & More...


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Anthem | Preview, Release date, Gameplay, News, & more...

Anthem is the following huge IP from Bioware, the makers of the Mass Effect and Dragon Age series. First revealed at E3 2017, the epic science fiction RPG expects to unite single-player, multiplayer, shooting, and RPG components in a comparative vein to Bungie's Destiny franchise — yet from a third-individual point of view. 
Pro-GamersArena has compiled everything you need to know about the upcoming BioWare's 'Anthem' including all the latest news, release date, gameplay and more...


Quick Facts:

  • Initial release date: 22 February 2019
  • Developer: BioWare
  • Engine: Frostbite 3
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows.



Anthem: Releasing On 22 February 2019.



Anthem has officially been deferred to 2019 to prepare for Battlefield 5 in October 2018. The upcoming RPG will now release for PS4, Xbox One and PC on February 22nd, 2019, or, in other words previously the March 2019 release date EA proposed the game would have in a recent earnings report.


Anthem: What is it about?


Anthem's story includes antiquated mythical Gods and a wellspring of fantastic power called the Anthem. What that really is indistinct yet was utilized by the long-missing Gods (aliens?) to make the planet the game happens on, however then left or vanished before it was done. Quick forward to the future and the Anthem's as yet dynamic, making, transforming and defiling life and by and large botching up the planet. You play the job of a Freelancer; a courageous gathering that goes about as humankind's watchmen and scouts past the divider in Iron Man-like suits of reinforcement, known as Javelins.




Anthem: Gameplay Impression







Any individual who's come into contact with Anthem has had their socks knocked off. Each trailer and gameplay exhibit has been unimaginably great. 

Our principle takes a gander at Anthem gameplay so far originates from the first E3 uncover. You can watch that above, however, the fundamental take away is that it's a community science fiction shooter where up to four players play the job of 'Freelancers,' utilizing profoundly upgradable and customizable "Javelin" exosuits to investigate an alien world. Anthem gameplay hopes to take a great deal of prompts from Destiny, with its attention on overcoming adversaries and taking missions to discover better rigging to get to better missions to show signs of improvement adapt... and so on.




Anthem: Javelin Classes?


Your decision of Javelin exosuit will characterize your Anthem diversion class. There are four composes which, from left to up there, are known as the Ranger, Colossus, Storm and Interceptor. You can swap unreservedly between any you may have, and a decent group is tied in with adjusting their capacities.

Ranger - Described by Bioware as "the everyman's Javelin'. This is fundamentally the default suit prescribed for when you don't generally recognize what you're going up against. It has "a pleasant parity", as per amusement chief Jon Warner: "it is very brave, some great capability, it has a fascinating scuffle strike. It's a decent all-rounder." 


Colossus - Unsurprisingly this is a tank alternative, with a substantial shield, rather than an avoid, that can assimilate a lot of harm. It additionally has an unbelievable level mortar which makes it great at ran harm, and there's a railgun too. 


Interceptor - This is as yet one suit we don't have the foggiest idea about that much about. It's quick and softly defensively covered with "ground-breaking cutting edges and a full suite of pulverizing capacities" that clearly implies it "exceeds expectations at getting in near perpetrate harm and debilitate its adversaries, at that point dashing without end before they can respond". We're getting a sort of assassin/rogue vibe from that.


Storm - This is pretty much the enchantment class with an emphasis on natural assaults that apply status impacts. So it's less about managing harm and more about setting up help for the group with buffs and debuffs. It's light on reinforcement, however, gives you a shield when you're noticeable all around. 




Anthem: Trailers







So the above one is the official trailer launched by anthem games four months earlier.

Recently Anthem released another gameplay where you get to know about the games features, story. 




Anthem: Latest News

Anthem's creative chief, Jonathan Warner, has uncovered that Bioware is getting a charge out of taking a shot at gameplay over the account 

"It's critical to us that we make immersive universes, where you can have the friendship, and where you get the chance to be the hero of your own story," he told the magazine. 


"I think those components are especially unblemished with Anthem. We're adding things to it, we're including these fascinating social narrating components to it. Yet, those minutes, that camaraderie and solid characters, those are particularly there."


Drew Karpyshyn's Departs from BioWare: 

BioWare lead author and long-lasting veteran of the advancement studio, Drew Karpyshyn, has declared his takeoff from BioWare by and by. 

The exceptionally respected author has left to center around different activities for the studio Fogbank Entertainment. 


"Please don't email me asking for more information about why I'm leaving – there is no dirty laundry I'm just waiting to air," composed Karpyshyn in a blog. "And please don't ask about any BioWare projects I've been working on – just because I've left BioWare doesn't mean I'm going to start blabbing all their secrets."