13 set 2020

Discover The White City, Capital Of Arcadia

In Oceanhorn 2: Knights of the Lost Realm, we'll take you to all the main regions of Gaia: Arcadia, Submeria and Pirta. One place you'll get to know well is The White City, and today we'll discuss its history and points of interest.


The White City is the vibrant, rich capital of Arcadia: under the strong leadership of Archimedes, blessed by his continuous scientific breakthroughs, it has prospered and blossomed. After declaring himself Grand Regent, he spent the last 20 years upgrading the pre-existing feudal structures and turning the city into a shining jewel of industrialization; an example for all Gaia to behold.



The city, built by the sea, is an old settlement dating back to the savage wars waged in the name of Sol, Nieto, and Trito. While its feudal walls are ancient, most of the fortifications are of recent build, as is the new city center, developed above Archimedes' modern masterpiece: the Grand Core.

The city is divided into three main districts. Upper Town is where the high society and officers live. Before Archimedes' arrival, the area hosted the Order for All Gods (aka the Mage Guild), whose building is now occupied by the headquarter of Genco Corporation and its automatons workforce. Genco is responsible for the production of appliances and technological artifacts, and as such, it basks in the approving gaze of the Grand Regent. Mages, instead, are banned from the city, and while magic is not explicitly ostracized, few feel comfortable coming forward as users. Upper Town also has access to the railroad, which pierces the town from both East and West.


Lower Town, the area between the Trident fortifications, begins with Genco's loading docks, through which most of the goods come in and leave the White City. The permanent market stalls are a popular attraction, both for visitors and regular citizens. A small slum has spawned not far from the market; despite the efforts of the Grand Regent, the White City cannot embrace all its children, and some less fortunate citizens are forced to seek shelter from the elements under its massive stone arches. Lower Town also used to be the religious district; now, only ruins remain, to remind everyone of the sins committed during the religious strifes of the past.


Past Lower Town, a visitor would soon arrive at the doors of the Knights' Order, the oldest building in town. The palace is one of the few that has maintained its original features, a sign of the importance that the Knights still maintain in Arcadia. The administrative district begins beyond the Order, with offices and business-related infrastructures, such as the airport and the hangars of the Living Fortresses. The entrance of the Grand Core is where the public space runs out, and the influence of Archimedes' Palace, commanding the whole town from the White City's center, becomes predominant.     


Sounds like a place worth visiting? Pack your bags, this year you get to see it with your own eyes!

Hussar Problem Solved

I mentioned that while I was up at the Wargames Holiday Centre I was hoping to make a few purchases. Well,I did indeed, and here are a few pics of some of them. Mike has been selling off quite a few units this year in order to "slim down" the collection (for example, having nearly 180 x 36 man French btns seemed a bit OTT), and I hoped to buy a few units I'd always really liked. High on the list were these 2 regts of Austrian Hussars, 1 of 36 men and another of 48 (Wish they were both 48's).
One of the problems I've always had with the Austrian army is the hussar uniform. Now I know they invented the things, but I've always thought the Austrian hussar uniform looked more at home in Billy Smart's Circus than on a battlefield. All that purulent bright green, stupid red trousers, and yellow plumes...Give them some long, floppy shoes rather than hussar boots and they would have looked better.
Subsequently I've never had any great desire to paint any. So from years ago when I first saw these rather more subdued paint jobs they always appealed. They are all wearing overalls and the green is (a more realistic) darker shade.  Despite this they are still suitably gaudy enough for hussars, with their red shabraques with yellow piping and either bright or dark blue dolmans.
They are (naturally) the Elite miniatures castings, painted and converted by Doug Mason. All the sabres are pins soldered into the hand and are very tough. Even after many years of service up in Scarborough I only had to replace 3 swords out of 84. Doug has done plenty of bends and twists to these figures. There are only 4 basic figures here, officer, trumpeter and 2 trooper figures, and he really has imparted an incredible sense of movement to the models which really look the part of hussars at full tilt

I just did a minimal amount of work on the bases to blend them with my standard basing. Just an oilwash and highlight then some grass clumps added. I also gave them a quick new coat of gloss. I had contemplated giving them a matt coat, but they look infinitely better in their original gloss glory. I'm developing a bit of a theory about gloss V matt: Gloss varnish isn't terribly fashionable these days which is actually a bit wierd. There is no debate about it bringing out the colour and establishing a visual contrast between the figure and its base, this is simply optical fact. Nonetheless, a lot of folk "prefer" matt these days. Anyway, my theory is, that gloss varnish makes well painted figures look even better and badly painted figures look even worse, while matt varnish just dulls everything down to a more median uniformity (no pun inteneded). So for Mr Average painter (like me, and most of you) we think our stuff looks better when we matt varnish it, because gloss just shows up all the cock-ups, while matt is more....forgiving.
Anyway, thats my theory.

These figures were painted by someone who really knew what he was doing, and it shows up even better in the flesh than through the lens of my rather inadequate camera.

These weren't the only figures I bought from Mike, there are more (I just kept peeling off the tenners until he said stop) but the rest will have to wait for another time.



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